The Gamifikasi Pembelajaran Berbasis Quizizz Sebagai Upaya Peningkatan Kompetensi Pemanfaatan Teknologi Pengajar
Original Full-Text Article
Download published version for reading and archivingAbstract
Post-pandemic, the implementation of IT makes learning more creative, innovative, and interactive. The presence of interaction and collaboration between students through ICT-based learning means is important for them to become enthusiastically engaged in learning. With the development of technology, educators must have knowledge and skills in using IT to support learning in the smart society era. However, based on the basic research conducted by one of the students of the SMA Negeri 8 Semarang department, the department found that there is still no optimal way to use ICT as a means of learning due to the time it takes to prepare materials. learning is limited. On the other hand, thanks to Quizizz, preparing to use it does not take much time because Quizizz offers many different features to help teachers learn more easily. Quizizz is a game-based educational app that features fun and free games that entertain you during the learning process. Quizizz training aims to ensure that teachers have equal opportunities to maximize learning using ICT-based media, so that Quizizz can be a solution embedded in the learning media creation framework. IT-based learning takes a lot of time to create an accessible, student-centered environment. The classroom atmosphere in the development of critical thinking (critical thinking), cooperation (collaboration), communication (communication) and creativity (creativity) are called the 4Cs.
Keywords:
Author Biographies
Program Studi Pendidikan Bahasa Prancis, Fakultas Bahasa dan Seni, Universitas Negeri Semarang, Sekaran, Kota Semarang, Provinsi Jawa Tengah, Indonesia
Program Studi Pendidikan Bahasa Prancis, Fakultas Bahasa dan Seni, Universitas Negeri Semarang, Sekaran, Kota Semarang, Provinsi Jawa Tengah, Indonesia
Program Studi Pendidikan Bahasa Prancis, Fakultas Bahasa dan Seni, Universitas Negeri Semarang, Sekaran, Kota Semarang, Provinsi Jawa Tengah, Indonesia
How to Cite
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC-BY 4.0) that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
References
Total: 11 References- Affandi, M. (2018). Teknologi informasi & komunikasi dalam pendidikan. Penerbit YNHW.
- Andalas, E.F., Sabilah, F., Wicaksono, B.H., Anggraini, P., Setiawan, A., Cahyono, H., Effendi, M., Restian, A., Ekowati, D.W., Rosyadi, A.A.P. and Ummah, S.K., (2020). Membangun Optimisme Meretas Kehidupan Baru dalam Dunia Pendidikan. UMMPress.
- Adawiyah, A. A. & Fitrasih, R. (2021). “Pembelajaran Daring Interaktif Melalui Quizizz,” In: M. Syaefudin & S. Asikin, eds. Senarai Pembelajaran Bahasa Asing di Indonesia. Yogyakarta: Samudra Biru, pp. 121-152.
- Zhao, F. (2019). Using Quizizz to integrate fun multiplayer activity in the accounting classroom. International Journal of Higher Education, 8(1), 37-43.
- Amir, Z., & Sari, N. (2018, June). The development of learning media based on visual, auditory, and kinesthetic (VAK) approach to facilitate students’ mathematical understanding ability. In Journal of Physics: Conference Series (Vol. 1028, No. 1, p. 012129). IOP Publishing. DOI 10.1088/1742-6596/1028/1/012129.
Most read articles by the same author(s)
Other papers published by author(s) in this journal: